top of page
Dungeons and Dragons - Adventure Awaits - Learn and Begin the Game!
Dungeons and Dragons - Adventure Awaits - Learn and Begin the Game!

Fri 04 Sept

|

Bay Games

Dungeons and Dragons - Adventure Awaits - Learn and Begin the Game!

Are you ready to step into the shoes of your character and embark on epic quests in a world where anything is possible? Join this session with DM Alice for an unforgettable entry into a world of storytelling, strategy, and camaraderie.


Tickets are not on sale

Time & Location

04 Sept 2026, 18:00 – 22:00

Bay Games, 78, 84 Park View, Whitley Bay NE26 2TH, UK

Guests

About the event

This is a beginners/learners event for those interested in Dungeons and Dragons, whether from hearing about/listening/seeing it online, through Baldur's Gate, Stranger Things or just always wanted to see what all the fuss was! Our session runs 6-10pm, I know that sounds a lot but the time flies over, honestly.


D&D is a Role-Playing Game (you might say THE Role-Playing Game), where one person - the DM or Dungeon Master - played here by me, DM Alice - unfolds a story of adventure that all the players take part in, shape and contribute to.


This session introduces you to the basics - you need bring nothing more than some paper, a pencil and your imagination... Want a bit more? The three main pillars of D&D play are social interaction, exploration, and combat. Whichever one you’re experiencing, the game unfolds according to this basic pattern:


  1. The Dungeon Master Describes a Scene. The DM tells the players where their adventurers are and what’s around them (how many doors lead out of a room, what’s on a table, and so on).

  2. The Players Describe What Their Characters Do. Typically, the characters stick together as they travel through a dungeon or another environment. Sometimes different adventurers do different things: one adventurer might search a treasure chest while a second examines a mysterious symbol engraved on a wall and a third keeps watch for monsters. Outside combat, the DM ensures that every character has a chance to act and decides how to resolve their activity. In combat, the characters take turns.

  3. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and tries to open a door, the DM might say the door opens and describe what lies beyond. But the door might be locked, the floor might hide a trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the game back to step 1.

Reserve your spot Today!

Share this event

bottom of page