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Dungeons and Dragons - Adventure Awaits - Learn and Begin the Game!
Dungeons and Dragons - Adventure Awaits - Learn and Begin the Game!

Fri 04 Sept

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Bay Games

Dungeons and Dragons - Adventure Awaits - Learn and Begin the Game!

Are you ready to step into the shoes of your character and embark on epic quests in a world where anything is possible? Join this session with DM Alice for an unforgettable entry into a world of storytelling, strategy, and camaraderie.

Time & Location

04 Sept 2026, 18:00 – 22:00

Bay Games, 78, 84 Park View, Whitley Bay NE26 2TH, UK

Guests

About the event

This is a beginners/learners event for those interested in Dungeons and Dragons, whether from hearing about/listening/seeing it online, through Baldur's Gate, Stranger Things or just always wanted to see what all the fuss was! Our session runs 6-10pm, I know that sounds a lot but the time flies over, honestly.


D&D is a Role-Playing Game (you might say THE Role-Playing Game), where one person - the DM or Dungeon Master - played here by me, DM Alice - unfolds a story of adventure that all the players take part in, shape and contribute to.


This session introduces you to the basics - you need bring nothing more than some paper, a pencil and your imagination... Want a bit more? The three main pillars of D&D play are social interactionexploration, and combat. Whichever one you’re experiencing, the game unfolds according to this basic pattern:


  1. The Dungeon Master Describes a Scene. The DM tells the players where their adventurers are and what’s around them (how many doors lead out of a room, what’s on a table, and so on).

  2. The Players Describe What Their Characters Do. Typically, the characters stick together as they travel through a dungeon or another environment. Sometimes different adventurers do different things: one adventurer might search a treasure chest while a second examines a mysterious symbol engraved on a wall and a third keeps watch for monsters. Outside combat, the DM ensures that every character has a chance to act and decides how to resolve their activity. In combat, the characters take turns.

  3. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and tries to open a door, the DM might say the door opens and describe what lies beyond. But the door might be locked, the floor might hide a trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the game back to step 1.

Reserve your spot Today!

Tickets

  • Adventurer

    £10.00

Total

£0.00

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